About Cell Division

Hi, I'm Eric.

I've spent my career programming games. Now I'm putting that experience into games of my own.

My background includes Rockstar Games, Emerald City Games and Gala, working across gameplay, tools and game systems. Cell Division is my independent studio in California, where I can take an idea all the way from the underlying technology to something people can play.

My professional background ↗

I want to make games that people want to keep experimenting with, where their ideas lead to something I didn't plan.

That is a large part of what I am chasing with Necrofleet: the pleasure of discovering a build that works, then wondering what else you could try.

A small studio, a lot of possibilities

Built around making games.

I have funded the initial development myself. I am working with AI-assisted production tools alongside my own programming and design work, directing and integrating the results into a playable game.

Necrofleet brings together shipbuilding, combat, faction progression and co-op. The launch is a chance to learn from real players and decide where the game should go next.

Where we are now

The Steam Coming Soon page is live. We are preparing the Kickstarter campaign and refining the first Early Access release, targeted for December 4, 2026.

Follow the development journal →