RetrospectiveA ship should feel like your idea
Why building the ship matters as much as flying it.
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These first entries look back at the work and feedback behind the game. Retrospective posts are published now, rather than presented as older announcements.
Shipbuilding, four factions, a short campaign, Free Play and co-op are already taking shape in playable builds.
Improve the opening experience, balance late-game builds and polish faction systems and co-op interactions.
Planned campaign window. Backers help shape the game and fund further work beyond the initial release.
Target release for Windows, macOS and Linux. Further additions depend on feedback and funding.
RetrospectiveWhy building the ship matters as much as flying it.
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RetrospectiveRevenant, Verdant, Cinder and Kronarch give the same universe very different possibilities.
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RetrospectiveA busy battle only works when you can see what you are doing and why it matters.
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Launch notesThe plan for Kickstarter, early builds and the December Early Access release.
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