Development journal

Notes from making Necrofleet.

These first entries look back at the work and feedback behind the game. Retrospective posts are published now, rather than presented as older announcements.

A playable foundation

Shipbuilding, four factions, a short campaign, Free Play and co-op are already taking shape in playable builds.

Play, listen, refine

Improve the opening experience, balance late-game builds and polish faction systems and co-op interactions.

Kickstarter campaign

Planned campaign window. Backers help shape the game and fund further work beyond the initial release.

Steam Early Access

Target release for Windows, macOS and Linux. Further additions depend on feedback and funding.

Necrofleet forge gameplayRetrospective

A ship should feel like your idea

Why building the ship matters as much as flying it.

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Necrofleet growth gameplayRetrospective

Four factions, room to experiment

Revenant, Verdant, Cinder and Kronarch give the same universe very different possibilities.

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Necrofleet combat gameplayRetrospective

Making the action easier to follow

A busy battle only works when you can see what you are doing and why it matters.

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Necrofleet sector gameplayLaunch notes

Getting Necrofleet into your hands

The plan for Kickstarter, early builds and the December Early Access release.

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