Retrospective · Published November 4, 2026
A ship should feel like your idea
Why building the ship matters as much as flying it.

I want the ship you fly to feel like something you came up with. Its shape, weapons and talents should work together, and trying a different combination should give you a different way to play.
Path of Exile is one of my inspirations here. The appeal for me is finding combinations of equipment and talents that become something more interesting together. Necrofleet takes that curiosity into a ship you can build, fly and keep changing.
Different factions, different tools
The Revenant Forge is one version of that idea. Verdant shipbuilding takes it in another direction, growing a living craft. Cinder and Kronarch have their own systems, and refining those differences is part of the work before Early Access.
The technology gives me a lot to work with. The next challenge is making those choices readable and satisfying when you are actually playing.
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